malyse wrote:KK.... let me just stress that you need to use your fiend b/c if you did have Sin and Punishment and you weren't using him much, that's a huge loss. You can also regem your belt for 7 easy SP. That's a good bonus.
Holy shit that sketch of Ted Danson looks like Christopher Walken a bit and it's mindfucking me.
Judging by a quick look at your armory, you have ~10% more crit than I do. A lot of this is due to the fact that my DPS gear isn't at the same standard that my healing gear is- not having a phylactery really hurts in that regard. It should also be noted that you're not reforged for any mastery at the moment, which also increases the difference in our crit.
10% less crit means fewer critical MF ticks, which means a lower overall fiend uptime. If you look at the overall damage done parses, you'll see my fiend uptime is ~16.5% over all of the boss encounters combined. This is nearly identical to all of the other priests in my old guild, and only .7% behind Horrorhoof on your Nov 24 parse. Your fiend's active uptime on that same parse is 12.9%. Your fiend however did more damage which is a direct reflection of the superiority of the gear you DPS in.
Also, regemming the belt and the boots wouldn't make sense. I would need to use a blue/purple/green gem, which would require me to overcap hit, or gem stamina which is even sillier. 7 SP is indeed a nice socket bonus and generally worth considering, but a 20 int gem provides 20 SP, whereas gemming to get the bonus would net me an overall of 17 SP and some presently useless stats.
That would certainly be something I'd do however, if I was to drop one of the spirit pieces I am currently using as a holdover from my healing set.