"Why play Outlaw when it is the weakest of the three specs currently, and so heavily based on RNG for DPS?'
So, this sort of isn't true. Outlaw sims right in between Sin and Sub for DPS currently, with a lower end and higher high end than both other specs. The reason Outlaw is significantly less common in the Mythic top20 world guilds is due to items. It's easy to set your loot spec to sub or sin and switch back and forth, but switching to outlaw means you don't get dagger drops. There is huge RNG here in how wildly it can spike, but again, it's median range is decidedly above Assassination right now after the SS nerfs.
The rather simplistic way to look at it is that Sub is the highest single target spec that requires particular conditions to work properly (less frequent target swapping), Sin is the spec that's easiest to match your Sim DPS on, but currently has a lower max bar, and Outlaw is somewhere between the two. Outlaw is also significantly easier to get going in an uncoordinated situation, and of course, is strong on add- and cleave-heavy fights. Given that Zek is my guild's current issue, I rolled for a mace and went Outlaw.
Pretty healthy breakdown here between specs: https://www.warcraftlogs.com/zone/ranki ... lass=Rogue
"Can you explain your logic on when to reroll and when to keep buffs? Is it not a DPS increase to use Between the Eyes on cooldown to utilize your Deadshot traits?'
No, not with the current state of Deadshot. Keep Grand Melee and Relentless Precision, or keep 2+. Lately I've been keeping a few others during Adrenaline Rush or Bloodlust as you energy cap anyways.
"Rogues arguably have some of the best theorycrafters in the game, and a site / discord that all of them use. So why wouldn't you use a resource such as Ravenholdt over a copy paste site like Icy Veins?"
Ravenholdt has died down pretty significantly from where it used to be and there's a lot of reputation coasting. It's still a fine resource, but it's not any significantly better than the broad strokes overview on IV, which for most classes is just a starting point. I certainly read Ravenholdt, but it's not what it once was. The discord is more helpful.
"Your neck level is still only 20, which is falling behind at this point with the azerite requirement nerfs. Is this the lack of work ethic I can expect if we decide to bring you in as a trial?"
I chose to prioritize. I also have a demanding job. There's no current benefit to leveling my necklace above level 20 for major purposes beyond the Ilvl and flat stats, and the diminishing returns are absolutely still there, even if reduced. Current Trait gear isn't requiring higher levels for any useful traits, and spamming mythic+ has been a significantly more useful way for me to get gearing.
I've done my weekly expeditions, relevant WQs when I can, and any other timely efficient ways to get the heart level up, like Warfront turnins. I don't know if bashing your face into every 250 azerite power shard world quest is the best indicator of someone's effort, but rather of their level of free time. To add some numbers to this - it takes 14k AP to get from 20 to 21. Every AP WQ I currently see on the map is offering 230-250+25%. Averaging between the ranges nets you about 300 AP per, if you're running warmode. One level would then take roughly 50 world quests. Island Expeditions reward about 250, so a similar amount compared to the WQs. An Island Expedition is roughly 12 minutes, counting queue times.
Asking that people bash their head into island expeditions for a 2ilvl upgrade on an item that isn't going to do anything but those 2 ilvls at the current time seems misplaced, when you can net much more impactful upgrades in dungeon running.
"Not having even cleared normal Uldir is also highly concerning as many pugs are capable of doing this now. Even if your current guild is not progressing fully through normal, or even killing a third boss in heroic, don't you believe it would beneficial to try and pug some bosses to try to get some gear and experience in a fight before applying to mythic level guilds?"
Beneficial, sure. Required, no. PUG normals overstack raids and ignore mechanics and functionally have minimal differences to LFR. I had no time last week to do the pug, and I've pugged a few bosses this week. I'm pugging heroic, as well. Obviously experience on the target helps, but only if it's actual experience, and not ignoring mechanics with an over-stacked normal mode pug. At a 360 ilvl, there's not much that's dropping from normal mode that is even wearable for me, so it's not particularly useful to "get some gear." Again, I'll be pugging it this week and weekend, but given that week 1 pugs were awful, week 2 I had family in town, and this week just started, it's not particularly insane that I'd be prioritizing more efficient ways to stay relevant.